2011年3月30日 星期三

Architectural-based Think Tank + Branding (3)

Strategic Planning Approaches for Design Firms –
The Necessity and Feasibility of Detaching Design Sectors from Traditional Architecture Firms


Roy-Lin MAUD 2012
GSD 7440 Leading the Design Firm
Instructors: Brian Kenet and Richard Jennings



Design is not invention, though it needs certain degree of creativity. Design is the profession based on the knowledge of certain field, triggered by the needs, practiced boldly but carefully to create the better products. Architecture is of course one of the design profession in the larger design realm, but it is perhaps one of the only few that still being practiced in an outdated way. The way an architectural project is constructed and delivered became more complicated and needs even more collaborations or clear labor divisions to meet diverse market needs, just like any other types of design profession. What if we can separate design sector from inside of a single firm and detach it from the mission of construction document production, which costs most of the time and labor of a traditional firm?


The burden for a design sector
One of the most significant characteristic of architectural design is the long lifetime of each project. From the development of SD, DD, to CD and even construction oversight, the firm/architect need continuous participation. Especially during the stage of CD (construction document), the firm has to devote most of the labor and time to the project. During this period, smaller firms usually fall into the situation of purely robotic production, the passion and creativity of design slow down and die. And this is the longest period of every project. If we look at the division of big firms, design sector and construction documents production are usually separated in order to meet efficiency (they have people really good and experienced in CD). But for smaller firms, which consist 96% of all members, the designers are also responsible of CD and this cause somewhat misplace of the labor and lack of efficiency.  If we consider a design firm only responsible for SD and DD, and leave the works of CD to other group specialized and only for such production, and restructure what used to be done vertically within a firm horizontally with other corporations or architect firms, the design firm would have more space and be more free and productive.


Marketing and Branding
In my opinion, architecture becomes more similar to industrial and commercial products which tend to have shorter lifetime in order to meet the market needs of diversity, flexibility, and alternative. Under this notion, we need to rethink the position of architecture and also the way of designing it. We should consider buildings as scale-up industrial products which work functionally, beautifully, and most importantly, to carry a consistent identity, which is in other word: branding – the added value beyond the product itself. The identity of the author, meaning the architecture design firms, helps the firm to build public impression and also differentiation among its competitors in the market. Or, from the aspect of client, the architecture product can help building their identity, which can support their business strategies. To achieve a successful architectural branding, the design firm also needs the ability of marketing. By having the skill of real estate marketing and making strategies in short-term, mid-term, and long-term, the firm can create maximum benefit and continuous fame both for the clients and the firm itself through every project.


Interdisciplinary Design 
In order to make successful brand, the design firm also need other design skills such as graphic design, advertising, interior design and industrial design for installations and furniture. These what used to be outsourced to other small design firms now could be integrated into the new type of architectural design firm since it’s been detached from CD and other workload and have more space and time for other design professions. The Interdisciplinary ability is the key of creating a strong brand and being more competitive in the market. The product of the firm should be more than a single building but includes the market strategies, advertising, and interior items as a holistic design package. Besides, the interdisciplinary ability allows the firm to take commissions other than architecture when the building market goes down, in other words, to be more flexible in the larger design market.


Collaboration and network
Once the design sector becomes independent, it needs to create horizontal collaboration network. Within this network are the architects, who is legally responsible for the construction project; the CD professions, which could be a specialized professional team or the CD sectors inside of other architecture firms. Since the new type of design firm does the very front-end works, it automatically becomes the window between architects and clients. The clients only contact the design firm and the firm is responsible for finding its own collaborators. For the clients, it would be much easier to face a single and simple window which understand his/her needs and could provide strong market and branding strategies. As for the architects or other architecture firms in the collaborative network, the design firm could guarantee the amount of commissions through its marketing skill so that the architect and collaborative firms don’t need to worry about the 6-months out of business and marketing clients on their own. Also, the design firm only charges about 35% (average portion of fees for stage SD&DD) fee of the total of each project which means the architect and the other firm can still earn the most from each project. In order to compensate this, the design firm needs to be really good at marketing clients and the shorter lifetime of each project (reduced the parts after CD stage) can support this strategy by allowing more projects happen at the same time.
Under this collaborative structure, each member may be part of other networks as well. As a result, the relationship between design firm and it partners may be unstable and fragile. The challenge of this collaboration is that the design firm needs to develop its strong and reliable network that consists of many different characters, which is not easy and needs constantly regulation and maintenance.


References:
1. Nadja Schnetzler, The Idea Machine, 2005
2. AIA, Educating the Client, 2006

2011年3月8日 星期二

Portfolio 2011


http://www.flickr.com/photos/roy_lin/5509771705/in/set-72157626225639526/lightbox/

Titled If City Is Generic. Nothing really about generic city actually...But perhaps that's my point of view. This one includes the work from last semester in the Elements Studio and the competition I did with Hsieh Chin-Nan. Still too many pages. I think I'm getting tired of looking back on my previous works.... 

2011年2月24日 星期四

Architectural-based Think Tank + Branding (2)

Architectural-based Think Tank + Branding (2):

Set free the design sector
解放設計團隊


In the traditional architecture firm, the design sector is only a part of the whole group, and they are usaually responsible for the construction ducuments as well, which spends most of their time and energy. And because the lifetime of a single project usaully takes months to years, it's almost impossible and relatively unimportant to keep this "design brain" fresh and active, not to mention trying to do "interdisciplinary design". Such words you architectural designer always hear from others: "Don't waste too much time on this, we still have lots more to do" or "Boring? Finish these documents ASAP and you can have fun with the next one (even we don't have a damn clue where the next one is gonna be...)"
傳統建築事務所裡,設計只是一小部分,在小型事務所裡設計部門的人更需要三頭六臂很強的能力,這裡頭的設計師要有點設計sense(有點就好了),會畫施工圖,最好真的有些經驗真的懂施工(不然PM很辛苦)。每個建築案子的期程,動不動用年來算,這當中設計師需要跟著(PM拉著下面一個畫圖小弟)從頭到尾,從SD到CD,搞不好還要被抓到山上去監工(?),哪裡還跟你談創意談設計的熱誠呢?跨領域啊?你是神經病嘛?"設計"沒這麼重要了,而你總會聽到別人跟你說:"別在這裡想太多,我們還有很多事要做" 或是"忍一忍吧,趕快把施工圖畫完就可以做別的設計啦"就算下個"有趣的"設計在哪裡連個影子都看不到...







As everyone know, architect is not the one producing all the design. It's the project manager and the design team under him doing those tasks. After the team came up with a great idea during schematic design(SD), they begin to work on design development(DD), and, if in a small firm, very likely to be led directly to construction ducuments(CD). Here comes the problem, usaully in small firms, you don't often get good desginers who can at the same time be efficient document producers. As a result, the innovation dies down, atmosphere turns gloomy, and the firm has no more space for new project. Why not take the design sector out of a single firm? Leave other tasts to someone else better.

當然建築師並不是真正做設計的人(會啦,但一部分而已),而是PM帶著設計師做出來的。這些人想出了很棒的idea,然後進到DD,熱情開始慢慢下降,到了CD急速冷卻(熱愛設計的人又熱愛施工圖大概是21世紀最夯的新人類吧),然後一個小事務所因為人力集中到生產施工文件而無法注入新活力...。為何不把設計跟施工文件甚至監工分工開來呢?讓適合不同工作的人放在不同位置(事務所需要到一定規模才有辦法在內部做到這種清楚的畫分,中小事務所需要的是實習生超人)


Here's the change, conceptually, the design team got out of single firm (burden) and become able to work with many other firms freely. What this design team actually become is a window between clients and architects. They now offer architectural designs to more clients, all the way from planning to DD, and hand in the pakages to architect firms for CD and further tasts. But this is not good enough. This design team need to offer holistic front-end strategy, which includes "branding" for the whole product line. Moreover, they need to have marketing skills, and interdisciplinary design abilities of all co-pruducts comes along with the architecture product.
這個設計團隊不在受限於單一公司之後,可以與非常多小事務所合作,並做為銜接業主與建築師之間的窗口。從SD設計一直到DD,然後再將整個設計pakage移交給建築師進行CD和之後施工相關工作。這個團隊具備品牌行銷能力,具備跨領域設計能力,還有該建築產品有關的其他產品設計能力。


But who's gonna be the client? what kind of project?
What the hell is architectural branding? Branding for whom?
And an architect wight ask with scorn: "Wait a minute, why do you think I would work with you??"
但是誰是業主?做什麼樣的建築類型?
建築+品牌有沒有搞頭?幫誰做品牌?
建築師也會問阿:奇怪捏~憑什麼我要跟你合作?


to be continued...

待續.


2011年2月18日 星期五

Architectural-based Think Tank + Branding : some thoughts (1)





If everything to make a better life is called design, design is everywhere. And yes, it is everywhere. If we draw a chart with Temporality in the x-axis and Superficiality in the y-axis, then all different types of design industry fall into the diagram and become easier to compair the different characteristics among them (p.s. this is purly personal perspective, no scientific statics supported...). Saying that Superficiality means how much do end users know about/pay attention to the product and Temporality means the lifetime of the product, we can see graphic design and many others fall to the top-right while infrastructure falls to the buttom- left. The truth is those on the top-right had been integrated more or less for a very long time. Comparably new business like Branding, is one stream that coordinates graphics, advertising, industrial designs, etc. and marketing/strategies. Funny thing is that, as "interdisciplinary" as branding companies are, they haven't really touched the field of architecture, even they sometimes do interior designs and the boundary between the both had became weaker and weaker.... But does architecture have no need of branding at all? Is brand something one architect may eventually have but can't pursue by means? What if architecture becomes more and more like industrial products? Why are we eager to sell our products but tend to refuse to think ourselves as businessmen? What if we can do branding for our architectural works? It's not something new, it happened quite often, intentionally or not. But we architects weren't really aware of it's importance(or we think it's good-design that only matters), and we never really push it in a more interdisciplinary way. In other words, we don't really "sell" our products.


To be continued...


如果我們用"使用者意識到或瞭解產品的程度"作為縱軸,"產品平均壽命"作橫軸,我們可以比較容易看出市場上五花八門的設計行業不同的屬性跟取向,這兩項也是我覺得用來劃分設計領域比較有意義的指標(ps. 沒有經過任何統計數字,純粹不嚴謹的個人觀察)。"品牌"這個相對較新的行業是跨領域設計其中一種多半從平面設計起家,除了具備行銷, 市場, 經濟的專業外,跨及廣告產品, 工業設計,甚至室內設計。但有趣的是似乎沒有人真正碰觸到建築設計,也許是因為建築需要太多專業知識,也許因為已經有太多建築設計師,又或許根本建築設計不是他們在考量整體品牌形象時會考量的東西。室內設計與建築設計界線越來越模糊,工業設計尺度大了,也可以定義為建築,凡是可以裝著人的,我們都可以叫建築,來自四面八方的人都開始思考起空間容器,手開始伸探到建築師的口袋裡,建築師們的手放在哪裡? 我們受的訓練優勢在哪裡,我們可以跨得出去嗎? 難到建築設計品牌化只能是大師的專利,可遇不可求?如果建築早就開始商品化呢?如果市場上需要越來越多壽命短而精采的建築"商品"呢?難道一間成功的精品旅館,不需要跨及建築外觀到廣告手冊的整體行銷嗎?為什麼建設公司比總是建築師還在意行銷,我們嫌它們醜卻又畫地自限呢? 難道自詡為設計師,就不能同時是商人嗎? 


新型態的設計團隊,待續。

2011年2月3日 星期四

Isn't It remarkable? I'm terrified!!

題外話,也是開場白
我剛開始來到Harvard上課,在許多衝擊的其中一項,就是老師很常用youtube影片當課堂中的reference,課堂的reading assignment也直接給你一個網址而已。剛開始很訝異,我以為老師會花很多時間把教材準備好,包裝好,整合在一起交給學生,像這樣中途離開full screen 的powerpoint,開個網頁,連上youtube影片,看起來好像很不專業,因為小學生都會,因為你跟我在打混摸魚 讀書不讀書上網看電視的時候都會。但我後來明白,資訊太快了,太多了,也很多都幫你準備得好好的。Google幫你做好了最好用的瀏覽器(?),Youtube幫你做好了最容易的播放器,甚至字幕都準備好了,全螢幕播放也舒舒服服的,廣大網路用戶交換著最新的資訊,要講求效率,還需要自己辛苦作講義嗎?不如多話時間去找更多有用的新資訊。
我要說的是,以前念書規念書,逛網路是一種罪,是不務正業,對的,會分心,如果你不知道你在幹嘛的話。但現在網路太多東西太健全太方便太新太快也太多一流的服務,做個作業要上網路,查資料要上網路,甚至連跟教授meeting也要用skype阿(?!)。這麼多人跟飛的一樣,趕快跑起來阿,在那邊管你鞋帶那個結繫緊繫漂亮了幹嘛,你知道你需要的可能是一雙翅膀嗎?
這幾天我看到了一個快嚇死我的新聞,但也不是新聞了,以網路資訊更新的標準來看,我已經落後太久了。那是Geoffrey West,一位物理學教授的研究成果,內容很龐大,但簡單來說有幾項概念:
所有生物,其新陳代謝與體積有固定的數學關係,就是一套公式,從小老鼠到鯨魚都通用。這部分不是新發現,但是可怕的是這種關係,甚至可以放大到人造物上面,甚至是城市。以前常常聽說把建築把都市看作生命體,但只停留在一種譬喻,講穿了就是賣弄說嘴的狗屁,對於都市對於社會文明,我們束手無策,這巨大一塊是科學一直沒有碰觸也不知如何切入的領域。Geoffrey West透過蒐集全球個城市的資料,包括電力,瓦斯,水系統...等等,跟人口的比較,發現跟動物一樣,都符合同一個方程式;更嚇人的是,當他把都市的創造力-專利數,研究數..等等一起加進來分析,發現了另一個關係,而這樣的新的方程式,是所有古今中外城市皆通用的。簡單來說,給你一個城市的人口密度,我就可以告訴你大概需要多少的電纜下水道加油站,或甚至這個城市的人有多少創造力多少犯罪率 ...,Geoffrey West聲稱它可以告訴你超過八九成關於地球上任何一個城市的詳細資料,即便是他從來沒去過的城市。有沒有嚇死你?嚇死我了。這項是告訴你一個屬於都市設計的F=ma一樣,馬上你可以丟掉一些不可能的妄想了,甚至也告訴你,也不用想要怎麼設計都市了,因為所有有設計跟沒設計的文明發展都落到這個方程式裡面,設計跟不設計沒多大差別(是嗎?)
當然有設計規劃過的城市可能比較舒服,但是很可能不會比較繁榮,因為繁不繁榮背後是有一個巨大而且複雜的引擎-或通則在運作。我覺得在談永續城市的人都應該看看這份研究,不要再用n百年前的方式談永續烏托邦了,也不要再拿永續一詞來掩飾你的利益薰心了,不要再封閉在那個建築和都市美學的鄉愁裡了,跟世界接軌吧,跟其他領域接軌吧。建築師自以為什麼都要懂,卻避著眼睛摀著耳朵端詳著自己美美的圖。從看看TED系列演講開始吧,先惡補一下你錯過的半個世紀。


關於Geoffrey West教授,我懶得附連結了,自己去查!

2011年1月1日 星期六

HELL and HEAVEN


This is a theme shot of my design project of Urban Design Elements Studio. The argument was that, in order to bring life (here means the flow of people and capital) back to Queens's sunnyside yard neighborhood, we (me and my partner Wu Zhou) consolidated all the passive post-industrial programs(mainly warehouses) which previously occupied the neighbor lands into one centralized place above Sunnyside Yard- a giant train yard which served as a transportation node between east-coast and Long Island region, great importance to the large region but no direct benefits to its surroundings. By centralized all those dirty, passive, ugly, noisy yet must-exist stuffs into one place, we then release those occupied lands for better use. In other words, to create a consolidated HELL and leave the development of HEAVEN to the market. 
Where there is civilization, there is waste. Hell and Heaven should be considered as one. Whether or not they should be put together is debatable, but needless to say, we shall no longer try to disguise the bad but to reveal it, as part of the system. It's been too long we only focus on creating a heaven without acknowledging a GREAT HEAVEN comes along with a GREAT HELL.


把所有髒東西都收起來吧,設計一個很棒的收納櫃給他們,反正大家都爭破頭的要設計漂亮乾淨的東西,就讓他們去負責童話世界,我們來做地獄。還有,地獄就是地獄,不要想在地獄裡搞個清幽的小咖啡館,還想種些花花草草,地獄的美感不是這種媚俗的東西。地獄得不三不四,你的童話世界裡就會看到果皮垃圾還有躲在佈景後面腐爛的老鼠。還有,把髒東西丟到城市外圍是愚蠢的想法,因為城市永遠沒有外圍,總有天某人會在垃圾場旁邊蓋一連串豪華的新大樓,到時候你就真的是在地獄旁邊喝你的五味雜陳劣等咖啡。

Generic City – Extremely Large & Extremely Small

- Introduction
Enlightened by Rem Koolhaas’s “Generic City,” I’d like to borrow his idea as a departure of my own thoughts. What “Generic City” means, in my opinion, is neither about a prediction nor a metaphor for the future, but an emphasis of the present situation. Generic or not, only relies on the scope we look at our city. To me, the way we should look at the cities is no longer through different scales but either scale of extremely large, or extremely small.  


- Diversity 


No place is generic yet everything looks gray. When a city is divided into pieces and each piece becomes so rich in its own content without interrelations, this is the generic city- the city without a color in large. This is many of our cities today, and I would add, especially in Asian modern cities. We've been eager for the city’s diversity, but afraid of losing its own characteristic. Isn't that ironic in a sense? Take China for instance, rapid-growing cities often suffer under criticisms of deconstruction and massive development that lead to the city's no-roots, no-history, no-culture and losing control. We need to face the fact that these cities born with missions, like all cities do. They grow fast, change fast, people come and leave. These are the cities of capital flow, come with it and die with it. No pity, they are so rich in their own “fuck context”. What are good cities in essence anyway? 

- Cities with color
On the contrary, many cities in Europe, which some may call the “frozen” cities are indeed with their own colors. It’s really good to walk in a city with clear characteristic. These cities were in many ways successful therefore they have to be preserved somehow. Too good and too bad once a city becomes simply an ornament or monument. 

The United States is another kind of generic city. One of the few nations with vast territory and short history. The US suffered city sprawl and urban dreams became mystery. What we have to acknowledge is that the sprawls ARE the real cities and they have their unique colors which the previous central ones don’t offer their residents. 


- The Extremely Large and Small/ the Limits and Rules/Generic and Diverse
What are the essences of urban life? When cities become uncertain and unclear, what is left for us to seize on? I would argue that it is the essence of how buildings are built; how they serve people’s needs; and under what circumstance they become meaningful, functional, or even dissolveable; and why this door fits mine not next door. This essence, from extremely localized point of view, of all the origins of architecture/ living/ function, I call it the Extremely Small.
On the other hand, once we understand the fundamental rules of the formation of a city, we no longer need masterplans and are able to set all constructions free from presumptions, just like some economists believe in free market. What we need to know is the “limits” of cities, which are in fact possible to predict and control. Cities may be just like fungus that grow and consume everywhere with nutrition. And the edge of this nutrition- the natural resources and geographical limitations- will be the boundary of cities. This is the scale of  Extremely Large.

( final assignment for Urban Design Pro-seminar, GSD 2010, Fall )